Insane AI fitness product screens

Case study / 2023

Insane AI

Rethinking fitness, systems for engagement.

Team

Design lead & project manager

Brand designer

UX researcher

Background

Insane AI combines social fitness with a gamified AR experience. AI-powered motion tracking uses the front camera to track movement, measure performance, and provide real-time feedback for an immersive workout.

We partnered with Insane AI to create a user-friendly app that blends known elements to ease adoption while building a scalable, consistent fitness product.

01 / Brand in UX

How does brand play a role in UX?

We developed a brand-centric approach, translating brand values into design elements. Attention to visual detail built recognition through scalable UI elements that resonated with the target audience.

Insane AI brand and user-experience strategy diagram

02 / Feature groups

Feature groups based on insights.

We balanced business and user goals throughout the product-development process, focusing on an engaging fitness experience that supported market success and customers aligned with the brand’s values.

Insane AI focus group insight maps for feature planning

03 / Style scapes

Distinct style scapes that evoke emotion.

Style scapes gave an end view of the product direction while evoking emotional responses and providing a foundation for the design system.

Insane AI style scapes exploring product emotion

04 / Stakeholder sessions

In-depth sessions with leadership and key stakeholders.

We addressed usability issues by translating functions into user flows, developing wireframes, and facilitating workshops with leadership and key stakeholders.

Insane AI annotated wireframe from stakeholder discussion

05 / Prototype loop

Experiment. Prototype. Test. Record. Implement.

Because many features were complex and new, we did not rely solely on benchmarks and best practice. We tested ideas, converted them into wireframes, and recorded stakeholder feedback throughout the process.

Insane AI product concept screen for gamified fitness feedback

06 / Guidelines

Systems and guidelines.

Before moving into visual design, we created a system designed for scale and intuitiveness. It evoked the brand’s emotion while providing building blocks for product assets and features.

Insane AI brand and design-system guidelines

07 / System in motion

Incorporating scalable systems.

We created a scalable design system using logos and relatable terms to denote user progress, align with brand values, and guide users towards their goals as the product expands.

Animated Insane AI design-system preview

08 / Interaction framework

Interaction design framework.

Interaction-design principles formed the foundation of the user-friendly UI, guiding an intuitive and visually appealing product that met user needs and client objectives.

Insane AI interaction framework and mode transition studies

09 / Progression

Combining the game world and social space.

We created an engaging fitness platform with workout guidance and progress analytics, while incorporating social spaces for interaction and competition to enhance the community feel of the app.

Insane AI workout analytics and social leaderboard components

10 / Social space

Developing challenges and routines based on real-world scenarios.

Creating a scheduling system for social teams and individuals required a compact design with clear instructions. We analysed real-world gym routines and simplified them into day-by-day navigation.

Insane AI league and badge progression mechanics

11 / Routine levels

Scalable progression system to incorporate brand elements.

The progression system uses brand elements and relatable terms to guide users towards their fitness goals as routines and challenges expand.

Insane AI workout level selection mechanic

12 / Product direction

Impact and reach.

We created a system designed for scale and intuitiveness that felt natural to users, receiving an overwhelmingly positive response.

Insane AI final product system screens

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